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Hierarchy

Implements

Index

Constructors

constructor

Properties

Private _darkLayer

_darkLayer: TileLayer

Private _layer

_layer: TileLayer

_layerId

_layerId: string

Private _mediator

_mediator: IMediator

Private _nightMode

_nightMode: INightMode

Private _options

Private _type

_type: LayerType = LayerType.BaseLayer

_visible

_visible: boolean

_zIndex

_zIndex: number

Methods

Private _setMode

  • _setMode(night: boolean): void
  • Parameters

    • night: boolean

    Returns void

Private _setupTileLayers

  • _setupTileLayers(): void
  • Returns void

Protected addLayer

  • addLayer(layer: Layer): void
  • Parameters

    Returns void

Private checkIfOptionsAreValid

  • Parameters

    Returns void

Protected clearLayers

  • clearLayers(): void

getId

  • getId(): string

getLayerCollection

  • getLayerCollection(): LayerCollection

getLayers

getType

getVisible

  • getVisible(): any

initialize

Protected setLayersVisible

  • setLayersVisible(visible: boolean): void
  • Parameters

    • visible: boolean

    Returns void

setVisible

  • setVisible(visible: boolean): void
  • Parameters

    • visible: boolean

    Returns void

Static createDefaultDarkBaseLayer

  • createDefaultDarkBaseLayer(): TileLayer
  • Returns TileLayer

Static createDefaultLightBaseLayer

  • createDefaultLightBaseLayer(): TileLayer
  • Returns TileLayer

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