Properties
Private _basisVectors
_basisVectors: {}
Type declaration
-
[key: string]: [number, number]
Private _basisVectorsInMeters
_basisVectorsInMeters: {}
Type declaration
-
[key: string]: [number, number]
Private _canvas
_canvas: HTMLCanvasElement
Private _canvasSource
_canvasSource: ImageCanvasSource
Private _colorScale
_colorScale: any
Private _colorScaleTexture
_colorScaleTexture: WebGLTexture
Private _colored
_colored: boolean = false
Private _context
_context: WebGLRenderingContext
Private _currentFrame
_currentFrame: WebGLTexture
Private _currentTrailOpacity
_currentTrailOpacity: number
Private _drawProgram
_drawProgram: {}
Private _extent
_extent: [number, number, number, number] = [0, 0, 0, 0]
Private _fillValue
_fillValue: number
Private _frameBuffer
_frameBuffer: WebGLFramebuffer
Private _isInstantiated
_isInstantiated: boolean = false
_layerId
_layerId: string
Private _mediator
Private _numParticles
_numParticles: number
Private _options
Private _particleData
_particleData: ImageData
Private _particleIndexBuffer
_particleIndexBuffer: WebGLBuffer
Private _particleIndices
_particleIndices: Float32Array
Private _particleTexture0
_particleTexture0: WebGLTexture
Private _particleTexture1
_particleTexture1: WebGLTexture
Private _particlesWidth
_particlesWidth: number
Private _previousFrame
_previousFrame: WebGLTexture
Private _renderRequest
_renderRequest: any = undefined
Private _size
_size: [number, number]
Private _squareBuffer
_squareBuffer: WebGLBuffer
Private _stats
_stats: Stats
Private _time
_time: number = 0
Private _trailOpacity
_trailOpacity: number = 0.98
Private _trailProgram
_trailProgram: {}
Private _updateProgram
_updateProgram: {}
Private _vectorData
_vectorData: ImageData
Private _vectorTexture
_vectorTexture: WebGLTexture
_visible
_visible: boolean